![]() At times it sounded like the “getting personal” music from a reality TV show, and at other times it reminded me of an overwrought rock ballad from the 1990’s. Before I got annoyed and turned it off completely, the music was cracking me up. What can’t be overlooked though is its repetitive, goofy soundtrack. ![]() The game’s graphics aren’t particularly thrilling, but that’s (I suppose) forgivable. The bowling theme isn’t woven into the game in any graphic or narrative way, so all you get are uninterrupted frames, an extremely limited shop, and now and then an achievement notification. Money is earned as you play, and you get so much of it and can buy so many power-ups (like reshuffle or wild cards), that clearing the board isn’t really all that satisfying. Long runs of matches are somehow not as exciting here, and part of the problem is that it’s so easy to cheat your way to a strike. Here, the only real reference to bowling is the number near the draw deck that lets you know whether you’re on ball number one or ball number two. What’s cool about Fairway is that by creating long card runs, you make better golfing shots. ![]() And here’s where we find another missed opportunity. I also kept trying to associate the matched cards with bowling pins but it just wasn’t happening. My brain persisted in trying to create strings of cards and/or to lay cards one higher or one lower rather than attempting to match two. I guess I’ve played too many solitaire games, but this match-two concept kept tripping me up. Using the draw deck, you continue to match cards and if you clear all the gold ones on the first ball, you score a strike-if on the second ball, you get a spare. The idea is to click two matching cards on a complex layout until you remove the special gold-colored cards stacked at the bottom of it. Not only is the game lacking cool locations, it’s lacking solitaire. But that’s the problem-I have to picture it, since the game fails to make any of it happen. I can just picture the funky card graphics and the sound effects reminding us that we’re bowling. The bowling element of the game could have been really cool we could have been treated to some crazy-looking bowling alley backgrounds, but instead we’re incongruously bowling in the middle of various grassy swards. Already, we encounter a missed opportunity. You’re presented with images of a fancy desk, a moving road and a country-clubbish location (which when you think about it, is odd) and then tossed onto an outdoor bowling lane (even more odd). ![]() Unlike its golf-themed antecedent, Strike Solitaire doesn’t have any sort of narrative context. It’s an idea that really should work unfortunately, due to a lack of charm, style and depth, it doesn’t quite. It’s natural other developers would try and emulate that kind of success, and 8 Floor Games tries by blending solitaire and bowling. Fairway‘s attraction went well beyond golf enthusiasts, keeping gamers of both genders (including yours truly) playing until the wee hours. ![]() “Bowl” a perfect game by playing a unique match-two spin on the original Solitaire.īig Fish Games had an unexpected hit with Fairway Solitaire, a golf-themed take on a well-known card game. ![]()
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